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Are there any mechanics in Phoenix Point that you’re excited to see players react to? Will Phoenix Point deal with “power creep” where they get less challenging towards to the end? It’s a very big problem in the modern XCOMs due to the way in which the aliens progress in a very linear way.

It’s a high priority for us to get the challenge level right.

Talking about the Geoscape mode – why is it not turn based?

Will there be multiple different races or just loads of crabmen?

Yes, we have quite an elaborate world building effort which is being undertaken by myself and the writing team, Jonas Kyratzes and Allen Stroud. What classes can we expect to see in the game, and will there be more classes in DLC? They have an Assault guy, a Sniper and a Heavy Infantry – but we’re not going to be revealing all of them just yet. Yes, you will be able to name your soldiers and save your customised soldier’s names and loadout. Yes, they will certainly get injured and will require some recovery time.

And yes, we do intend to release other classes in future DLC. We don’t have a “tired” system, but we do have an “insanity” system.

It’s a big undertaking for cross-platform development. So it all depends if we can get the money to do it. Will there be much more weapon and armour tech scale than in the new XCOM? Each of the 3 main factions have their own tech tree – and you will be able to acquire that technology through trade and diplomacy, or you can steal it. Is the damage system per bullet like the original X-Com? Will there be bases, building and defending like the old X-Com? It’s slightly different in a sense that you don’t construct completely new bases in the wilderness. You can add defences and new facilities, specialise them too. It has a very different feel to the way XCOM 2 works. Why don’t games like this use sliders for customisation options? But yes, it has been considered, but the game is much more combat focused. They do have some large-scale land units which you can see on the Geoscape.

"A human being should be able to change a diaper, plan an invasion, butcher a hog, conn a ship, design a building, write a sonnet, balance accounts, build a wall, set a bone, comfort the dying, take orders, give orders, cooperate, act alone, solve equations, analyze a new problem, pitch manure, program a computer, cook a tasty meal, fight efficiently, die gallantly. Heinlein Immagino che vedremo qualcosa di pi sostanzioso dopo il PC Gamer Weekender di Londra (17-18 febbraio). “New Jericho”, a highly militaristic one, “Disciples of Anu”, a very Lovecraftian religious cult and there is “Synedrion”, who are a kind of environmentalist radical group. You will be able to send a soldier into another Haven and he will be able to feed information back to you.Are there any weather or environment effects, and will they have any impact on the gameplay? The Disciples of Anu specialise in mutations, and some of the mutations they have result in communication facilities with telepathic type links which they can have with other mutated creatures.The main environmental impact will be the day and night cycle. The other effect is an alien created one, which is the mist. There’s one particular class in the Disciples of Anu called the “Mutog Handler”.If you spot an enemy the movement will pause, and you can issue new orders. How difficult will the game be from the easiest to the hardest settings? What can we expect the differences to be between Phoenix Point and XCOM? Is there some kind of time limit such as the Avatar Project in XCOM 2? Will there be a better exploring issue than in XCOM?However, shooting will normally end your turn, but there are many ways you can extend the actions of a soldier during a turn through using Will Points. Many, many people have been asking about console versions and we would love to do a console version. There will be extensive character customisations options relating to appearance, armour and equipment. We would like to have some exploration based levels, but it will depend if we have the time to do that. One of the limitations the aliens have is they don’t have large-scale air units.

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Mission objectives are very much under the control of the player.

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  1. He is doubtless the Edward Dorsey brought over by Robert Bullen in 1661; but whether this was his first trip across the sea is not known.